
The only thing that comes to mind is to order the stars by their modifiers and from largest to smallest sum up the values times 1/n where n represents where in the ordered list the modifier resided.

My gut tells me that a binary star system with two stars like Sol should probably have a modifier more like 1.5 than 2. We could just add their modifiers, but I feel like this may be a bit much. They would probably be centered on making ramscoops and solar panels work pretty much the same as they do now in single star systems where the star is similar to Sol.ĭealing with multiple stars can be handled in a couple ways.
ENDLESS SKY RAMSCOOP HOW TO
I have no clue how to appropriately choose values for star types, but further research into actual stellar emissions may provide a good starting place. (I see this being most notable in the supernova systems where the stars are small but there are plenty of gas clouds) This has the added value that stars do not have to emit light in direct correlation to how much gas they emit. Or modifiers can be implemented separately for ramscoops and solar panels. This could be modified directly to depend on the system, in which case it is useful as a value that describes how much the stars of the system are effecting a ship. What is the schema for dealing with multiple stars in a single system?Ĭurrently there is a value called "scale" which depends linearly on a ship's distance from the center of the system that determines how effective solar panels and ramscoops are.ĭouble scale =.What are the values for the different star types?.What exactly does this modification effect? A subtrope of Orbital Bombardment that often results in an Earth-Shattering Kaboom.Those who happen to be at ground zero are especially screwed.Even a successfully halted colony drop can be the source of an Inferred Holocaust.If you have a weapon capable of causing these, then it is very likely also a subtrope of Superweapon.Added shop thumnail images for all the Remnant outfits. Fixed a bug when events add stellar objects (like the Wanderer wormhole).
I see there being three major decisions to be made in the implementation: Michael Zahniser <> endless-sky-high-dpi (0.9.8-1) unstable urgencylow Fixed crashes when reordering or disowning ships in your fleet.I propose that this be modified to take into account the number of stars in a system and their type.
ENDLESS SKY RAMSCOOP UPGRADE
Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Earn money by trading, carrying passengers, or completing missions. 'Without the ramscoop web I was falling helplessly. Wires must have touched, for much of the web was vaporized.

The web had roman-candled, and was trailing the ship like a parachute that will not open. Currently the amount of fuel gained with a ramscoop only depends on your ramscoop value and proximity to the center of the system. Endless Sky is a 2D space trading and combat game similar to the classic Escape Velocity series. In any case, something twisted the ramscoop field, and the web collapsed.
